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ASM Patches already patched


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I see some asm patches already included by bytepatcher in Assembly Patches forum do we realy need those ? (1298 only) @Gilad

Example = [1298] Almost perfect beast hiding fix

Also entire list for bytepatcher to make things easy to search

Spoiler

255 stat point hack
Add coin loss to CZ & war zones
AI restart fix
Almost perfect beast hiding fix
Authority hack
Automated clan grades and rankings - new
Chicken quest exploit
CIOCPSocket2 buffer overflow
Compound bug
Countdown attack patch
CRentalSystem__PvPRentalRegister() input crash
CRoom__RoomChat() input crash
CRoom__RoomUserPunish() input crash
CRoomManager__CreateRoom() input crash
CRoomManager__JoinRoom() input crash
CSW siege weapons fix
CUser__BattleFieldsCVCRequest() input crash
CUser__BattleFieldsPVPRequest() input crash
CUser__PartyBBSInsert() input crash
CUser__PartyBBSReject() input crash
CUser__PartyBBSRequest() input crash
CUser__SkillDataLoadSendToUser() input crash
CUser__SkillDataSave() input crash
Enable chat logs
Ensure the AI server makes all 10 of its connections
Exchange system dupe
Force DB details to be loaded from the INI
Freed socket hackpatch
Friend report overflow
Friend system name overflow #2
Friend system name overflow
K symbol
Killswitch exploit
Log GM +commands
Mage AP bug
Mastery passive fix
Merchant crash (MerchantItemAdd)
Merchant crash (MerchantModeInsert)
Merchant hack
Monthly loyalty reset time
Name change hack
Nation hack
NP gain&loss in CSW
Party bug (exp)
Party bug
Prevent users from manually calling events
R hack - equipping invalid items
Random junk floods
Reload_evt command
Restat fix
Save users on shutdown
Select char DC hack
Select char unauthed access hack
Simple speedhack patch
Socket accept exploit
Trade cancel dupe
Trade dupe (malformed packet)
Type 3, 4 & 6 cancel exploit
Type9Cancel exploit
Unused procedures
Various StateChange fixes

 

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Thanks for the feedback! Yes, it's probably good if we keep them as they are into separated topics, as some of them covers specific subjects in depth that could be educational for the readers.

However, you're bringing another good point regarding the BytePatcher. Perhaps we should add a pinned thread in the Assembly Patches section that shows and explains the purpose of the BytePatcher?

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  • 2 months later...
Dnia 10.04.2020 o 16:03, Gilad napisał:

I saw your thanks reaction, but it was more of a question. Do you think it would be a good idea? should we actually pin it? :)

I think it's great idea, there should be a topic with in-depth explanation of how assembly patch works and how we can create new ones. In my opinion there could be one more thread that will have list of all currently available asm patches in our forum so if someone is searching for specific patch they can quickly browse through this thread.

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On 6/11/2020 at 11:15 AM, Yoshikage said:

there should be a topic with in-depth explanation of how assembly patch works and how we can create new ones.

Sounds great. Yes, I wanted to make a video on the subject, but I haven't found the motivation and time to do so yet. We have a YouTube channel that we can upload educational content:

https://www.youtube.com/channel/UCzt9-vxlXJSGMon8QLai5Zw

considering also the language barrier in the KO community, I believe people would learn and understand better from videos. I guess it's also less time consuming than writing an article. The only problem with pinning the BytePatcher topic there, that it's too generic for that section in order to pin it, as it's a tool that does the patching for you, not teaching you how to actually patch things. What I had in mind, if someone is willing to write a useful post regarding that section and how patching works, we can gladly pin in there and improve it with time, i.e, add educational content in one topic that users can refer to.

On 6/11/2020 at 11:15 AM, Yoshikage said:

In my opinion there could be one more thread that will have list of all currently available asm patches in our forum so if someone is searching for specific patch they can quickly browse through this thread.

That is also a good idea, however I can see the trouble in maintaining it. Kind of what happened to the BytePatcher.  If you're willing to do this, I'll be glad to pin that topic.

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